Category Archives: Design thinking

Unpreciousness

Picture 1

Sketches are not precious and can destroyed to make room for more ideas. Unpreciousness is the quality that an experience sketch needs to have in order for a designer to be able to throw it away.

Unpreciousness may seem counterproductive but actually it’s an essential aspect of design thinking in that it allows for rapid iteration with the lowest cost possible. The level of fidelity of the sketch should only be as much as is necessary to make a decision for all the stakeholders involved. Sometimes this means training the stakeholders to make decisions at a lower fidelity than they might have been accustomed to in the past.

The goal is to create a design process where you have the willingness to scrap what you’ve done and start over.

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Guide to Day Dreaming for Robots and Other People

robots dreaming

// — For Robot –

if see(something) {
((thought + what if) ++1)
}
then say( “ahhhh”)

// — For Human –

1.0 – Dedicate time to day dream
It’s useful to have time in your schedule carved out for some serious day dreaming. The best times, I find, are when you are already doing some menial task that leaves your mind open for you thoughts to wander. A long commute home or laundry day is ideal. Do it every day. Don’t let people take away that time from you. Tell them you’ve got some serious dream work to do. If they don’t leave you alone we’ll send the robots after them.

1.1 – Day dream with others
Day dreaming with others allows you to break out of the world of your own experiences. You can combine the powers of multiple experiences and ideas. Be fearless in your sharing and build on top of each others dreamings. Where to do this can be tricky. Ideally you can carpool, save the environment and day dream at the same time. But if not, you might have to schedule a place where you can dream together. Coffee shops a nice. Urban trecking is even better. Don’t forget to bring your sketchbooks and cameras.

1.2 – Doodle when you dream
Even if it’s itchy chicken scratch doodle your dreams. You can then look at your scratches years from now and marvel at how much finer your scratching has become. Don’t worry about what other might think or how you need save your work for the future generations that will find your doodles and publish them into books. You’re probably not that important anyways.

1.3 – Dream big
If you’re not going to build castles in the sky don’t bother. There’s not fun in building a hut. There might be in building a sustainable multi income sea side community. Basically if you’re day dreaming about stuff you’d be thinking about at work you either have a fascinating job or you are not dreaming big enough.

In indigenous aboriginal population of Australia dreaming has an important and revered role. There the act of ‘Dreaming’ represents the collective memory and visual representations of the laws for society, tribal law and the patterns of life for the aboriginal people. it’s a way to represent and comment on the history of a particular society. Dreaming is part of who we are as complex beings and the ability express our dreams is an important part that connects us to society.

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Design thinking in motion

designthinking

Design thinking and design action are two parts of the model for creating impactfull solutions. When an organization does ‘design thinking’ it’s as if its head is raised up high looking forward (and at the vision of what’s next) and when the organization does ‘design action’ their head is down and focused on executing with excellence (and style). Every project needs to do  both, one right after the other, to create momentum to reach large organizational goals.

The motion between the two types of design and the momentum generated becomes the central activity for the CXO of the new organization. The rate at which a organization can switch between both will determine the agility, competitiveness and success a company in the new economy.

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What is a ux sketch?

User experience sketches are quick, simple and powerful tools designers use to solve problems or explore opportunities.

In order for an artifact to be a user experience sketch it has to be

1. Unprecious : Sketches are not precious and can destroyed to make room for more ideas.

2. Quick : Sketches don’t take days to make. They are fast as we are fast. Like ninjas.

3. Useful : UX sketches lead to solutions. While doodling is immense fun for the purpose of ux sketching we sketch as a means to an end.

Sketches can include

  • Paper sketches

  • Software sketches

  • Form sketches

  • Electronic sketches

  • Video sketches

I’ve started a project to start collection such sketches. If you want to participate you can add your own sketch to the User Experience Sketches flickr group. Or you can view the collection at UX sketches gallery

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UX Design Histories

Sometimes in order to have a clear view forward we need to look back to where we’ve been.

GUIdebook – Amazingly thorough history of the graphical user interface and all its elements. It’s like user experience porn. I ogle it for hours.

The Gaming Historian – Series of videos created related to a number of game history topics. The video blog also gets published at retrowavetv.com. I’m amazed by the level of detail and depth that Norman is able to bring to his mini documentaries. I especially recommend the one about the nes 2, a missing link console between the Nintendo entertainment system and the SNES.

Computer History Museum – Get off the computer and visit the computer history museum in the real world. I’ve heard if you go there the right time some old time legends from the computer industry work there part time as tour guides. “Sonny, I remember in my day when drives were floppy and the computer were shiny”

The Way Back Machine - See for yourself. Nothing on the internet is ever really lost. Thanks to the way back machine. Go back in time and see how things looked way back then.

Designing Interactions – Bill Moggridge’s magnum opus serves as a detailed historical reference to greatest designs and designers in field. A must real for any user experience professional.

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Why sketch?

And since we’re at it.

Why not sketch

  • Hard to digitize
  • Hard to change
  • Takes time to master skill

What are your thoughts?

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Bill Verplank Sketch Notes

I was fortunate enough to see Bill Verplank speak at the PARC the previous evening. It was an inspirational and moving event. One of the many take aways was his talking about him and Bill Moggridge coining the term interaction design in an effort to “think beyond HCI”. The 2Bills rock!

billverplank_sketchnotes.pdf

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Social Entrepreneurship Sketch Notes

Here are my sketch notes from the class.




se_sketchnotes.pdf

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Model Based Innovation and Invention

I’m taking this great business class over at Stanford taught by Eugene Shteyn. Over the following weeks I’ll be using this space to record some of the learnings.

Visual Summaries and Notes

ModelBasedInventionAndInnovation_SketchNotes.pdf

It is important to identify and leverage important technology evolution patterns.

When forecasting using the cone of uncertainty knowing what you don’t know can be very important.

Readings and Videos

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Making your own paper pads

Download Examples

dotsheet.pdf

sketchdoc.pdf

dotsheet_landscape.pdf

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